Tl dr - I'm pretty disappointed with this aspect of the game and I'm complaining on the internet.Įdit: Also, what is this "if the PC gets downed your whole party gives up" shit? The PC is effectively immortal, why can't I finish a fight and have him get back up, just like any other party member? It's kinda breaks the continuity of the whole thing, especially since you regularly kill yourself to go to the labyrinth and nobody does more than make a snarky remark when you get back up. It's kinda a shame, because I feel like some relatively minor design changes would make the more irritating fights at least tolerable, and maybe even enjoyable. There's a number of situations where, if I were to keep to the character I want to play as, I would be obligated to fight instead of talking them into ignoring me or running away. I find myself avoiding combat not because I want to roleplay, but because it's frequently tedious and unrewarding. Moving in areas near doors is a fucking nightmare, often end up wasting my move by accidentally clicking the "open door" area that's blocking the area I want to move to. You can't easily tell if you'll be moving someone close enough to fire their ranged weapon. You can't even have anyone hide before combat starts. Unless I'm forgetting something, wasn't this not a problem in PoE? Wasn't this game built on an "Improved" version of that engine? You are forced to have all your characters run headfirst into any potential battle, no leaving one or two a little out of the way. You can't adjust your formation at all from what I've seen. Such a good listener, I give every psychotic axe murderer the chance tell me their feelings and then vent by caving my face in. Evidently the Last Castoff was built to be a really great boy/girlfriend. There's a skill and all that, but if I point a rifle at someone mid sentence and pull the fucking trigger, I don't think their entire team should have the chance to all run across the map to me and smash me in the face with melee weapons. I've only received "improved initiative" in one fight for using an (attack) option. 9/10 fights you lose initiative even if you start the fight. Maybe I don't want to give him the chance to two shot my characters by moving them straight into melee range? Isn't he clearly a deranged murderer in the middle of hacking up corpses? And maybe I don't really want to avoid the fight and let him live? You know, roleplaying and all that? There's often no way to initiate combat without running right up to, say, a cultist with a massive battleaxe and talking to him just so he can let me know I'm a meatbag before he decides he wants to kill me. What's really killing me is the complete lack of any way to use strategy to set up fights. Another side note: he may have a quasi-religious view of the Iron Wind.The buggy shit in combat is frustrating ( cough Peerless, certain crisis' in the Bloom cough).Extended combat frequently results in crashes & animations that refuse to play for 10-15 seconds.īut whatever, I try to be forgiving of bugs close to launch. His stone-shifting tendencies reflect who he really is: Obsidian for fear, quartz for lies. His "honesty" is a cover for his involvement in the Jagged Dream. He claims this is because he underwent surgery in the parlor, but this is a lie. So before you start to perform tasks in Circus Minor and explore the whole city Sagus Cliffs you have to go for a moment to Cliff's Edge and perform there one quest that will be impossible to complete later in. He is forthcoming about certain topics to the point of being comedic. Unfortunately in Torment: Tides of Numenera this method does not always work good, because in this game world time passes all the time. Jernaugh has a reputation as being an honest man, and he IS. His own modifications merely rendered him perfectly honest, 100% of the time. After the drones sliced his partners apart due to poor coding, he became the sole proprietor of the parlor with a notable track record of no fatalities. The Chirurgical drones they tested - on themselves, to prevent flaying customers on day one - which turned out a wise move. Jernaugh and his explorer friends excavated the ancient chiurgical center and figured out how to reactivate the chiurgical drones, which now answer to Jernaugh alone. Then he smiles and nods at you, his features mobile once more. His eyes widen briefly as he notices you and his face and neck hardens into actual obsidian for a moment. This old man's skin is covered in make-up painstakingly drawn to resemble dark stone. Jernaugh is a character in Torment: Tides of Numenera.
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